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Richard Garber of All Aboard has raised the bar once again with his second excellent and immersive American route for RailWorks. This time set against the back drop of two completely disconnected towns coming together over the formation of a railroad to extract newly discovered raw materials from the area. Colton and Northern comes with over 20 scenarios, once again showcasing a real mix of tasks and settings.

Stock Featured in the Colton & Northern Expansion

More than 20 miles of operational railroad

30 mixed industries for shunting interaction

4.1 Colton Shops (Repair Shop Pickup-Delivery)

Description: 3 coal cars are repaired and ready to be set out.

Your start point is the Colton Engine Shed. Proceed forward to couple to cars in the Repair Shed (front coupler). Push the cars straight out to the Repair track #8 and uncouple. Return to Repair Track #5 and couple to waiting cars (front coupler). Pull cars to the Repair Shed and uncouple. Return engine to Roundhouse #23 track. Scenario ends automatically.


4.2 Colton Yard Parts Assignment (Pickup/Delivery Parts in Colton RR Yard)

Description: Deliver repair parts within Colton RR Yard

Drive engine forward to far end of yard and then back into Yard track #3 to couple to the waiting boxcars. Pull boxcars forward to clear Yard #3 and then backup to Parts #13 track (wooden depot) dropping off designated boxcar. Pull forward again with the remaining boxcars until you clear the switch to track #10, and then backup to Parts #10 track and drop-off remaining boxcars. Return engine to Roundhouse #23 track and scenario will end.


4.3 Colton Granary Delivery (Deliver 7 grain cars to Colton Grain)

Description: Take the 7 grain cars in the Colton RR Yard to Colton Grain. Observe branch line speed - 20 mph

Drive engine forward to far end of yard and then back into Yard track #3 to couple to the waiting covered hoppers. Pull hoppers forward to clear Yard #3 and then backup to Colton Auxiliary track (#16). Pull the train forward down the branch straight ahead dropping off covered hoppers at Colton Granary #1. Pull straight ahead after uncoupling from the covered hoppers and use the run-around track to return the engine to the engine shed track #17. Scenario ends automatically.


4.4 Colton Granary Pickup (Pickup 10 grain cars from Colton Grain)

Description: Ten grain cars are needed to be picked up from Colton Grain. Bring the grain cars back to the Auxiliary track specified in the instructions.

Drive engine to the far end of the yard and continue on down the branch until you arrive at Colton Granary #4 and couple to the covered hoppers waiting. Pull the covered hoppers straight back to Colton Auxiliary track beside the Repair shed and uncouple. Return engine to engine shed track #18, activity will end.


4.5 Colton Foundry Delivery (Deliver 12 coal cars to the Colton Foundry)

Description: From the coal processing plant, Eagles Nest, 12 coal cars were delivered to be taken to the Colton Foundry. Branch speed is 20 mph

Your start point is at one end of the Colton RR Yard track #2 where you pull forward to couple with 12 full coal cars also waiting on Yard track #2. Push these cars through the end of the yard to the branch line which goes to the Colton Foundry. Push the coal cars carefully into Colton Foundry #6 and then uncouple. Return the engine the same way you came to Engine Shed track #17. Scenario ends automatically.


4.6 Working the Colton Textile Mill (Handle scheduled drop-offs)

Description: The Colton Textile Mill has a short delivery to be made. It can be a little tricky. Branch speed is 20 mph.

Your engine starts at the track parallel to the Repair Shed. The next track over Aux #16 has 1 full coal car and 3 boxcars waiting pickup. Back your engine up to couple with the front coupler to the coal car. Then back through the switches you came through and proceed down the track you started on to the far end of the yard so you can backup to the 2 boxcars on Aux #16. Your train configuration should be one coal

car in front with two box cars being pulled behind. Proceed to the Colton Textile Mill and drop off the coal car on track #5 (Coal). Back your train up through the preceding switch and then move forward again throwing the switch to couple with the 2 boxcars on Colton Textile #4 track. Pull back through the switch again and enough so that you can deposit the 2 boxcars on Colton Textile #2 track. Backup your train which should only have the 2 original boxcars in tow to the Colton Textile #4 track again. Straighten the switch behind you so you can backup the boxcars into Colton Textile #6 track. Uncouple from the boxcars and retrace your path back to the

Colton Yard. Continue on through and stop at the track parallel and in front of the Yard tower. The scenario will end automatically.


4.7 Shiloh Cement Delivery (Take 3 coal hoppers to Shiloh Cement)

Description: Shiloh Cement is running low on coal. Taking 3 coal hoppers to Shiloh Cement is your assignment. You're already coupled to the coal cars so get going. Mainline track speed is 40mph, observe signals.

Your engine is coupled to 3 coal hoppers destined for Shiloh Cement. Proceed via the mainline to Shiloh Cement at 40 mph. Drop off the 3 coal hoppers at the coal bin and move forward to execute a run-around. As soon as you clear the switch the activity will come to an end successfully.


4.8 Shiloh Cement Delivery Return Trip (Bring back to Colton RR Yard

empty hoppers from Shiloh Cement)

Description: Bring back to Colton RR Yard the 5 empty coal hoppers from Shiloh Cement. Mainline track speed is 40 mph, observe signals.

This is a sequel to Shiloh Cement Delivery. Picking up where you left off, back your engine through the run-around track at the coal bin at Shiloh Cement. Back up until you clear the Shiloh Cement track #4 switch. Then, precede onto Shiloh Cement track #4 and couple to the 5 empty coal hoppers. You will be running back to Colton long-hood forward. Pull your train from Shiloh Cement track #4 onto the mainline, observe signal and 40 mph speed limit, all the way back to Colton RR Yard. Precede

onto yard track #3. After uncoupling from the coal car the activity will end automatically.


4.9 Delivery to Shiloh Cement #2 (Take covered hoppers to Shiloh Cement)

Description: 14 covered hoppers are waiting on the Colton Yard auxiliary track. Couple to them and run them up to Shiloh Cement. Mainline speed is 40 mph. Observe signals.

From Colton Yard Engine Shed move straight ahead until you reach the far end of the yard. Precede just far enough to backup into the Colton Auxiliary Track #16 and couple to 14 covered hoppers. After coupling leave the yard and head to Shiloh Cement Track #3. Uncouple from the covered hoppers and the activity will end.


4.10 Delivery to Shiloh Cement #2 (Part 2) (Return Trip to Colton Yard)

Description: 14 covered hoppers are returning to Colton Yard with you. Track speed is 40 mph, observe signals.

At Shiloh Cement you are coupled to 14 covered hoppers to be taken to Colton Yard (track #2). Proceed forward onto the main and drive the engine back to Colton Yard (track #2). Uncouple from the covered hoppers and the scenario will end.


4.11 Dugan County Granary Drop-Off (Drop-off covered hoppers at Dugan County Granary)

Description: Part of your run to Tucker includes a Dugan County Granary drop-off of 6 covered hoppers. You're presently stopped on the mainline at Dugan County before uncoupling the 6 grain cars from the train. Do the drop-off and then couple to the train.

The train starts off stopped at the Dugan County Staging area. First uncouple the 6 covered hoppers destined for Dugan County Granary. Then proceed ahead to Dugan County Grain. This scenario offers a puzzle of sorts because the destined siding (track #4) doesn't have an end around to manoeuvre your engine out from. Therefore you will need to stop the train before the siding switch and throw it so you can run your engine around the train and push it from behind into the destination siding (track #4). After pushing the covered hoppers into track #4, reverse the engine back out onto the main and couple to the rest of the train. The scenario will end successfully.


4.12 Tucker Auto-Fab Drop-Off (Drop-off 1 boxcar to Tucker Auto-Fab)

Description: Your train is stopped at Tucker Staging en route to Westin to do a single drop-off at Tucker Auto-Fab. This is a little challenging because the boxcar to be dropped off is in the middle of your train.

To accomplish this scenario you will need to pull part of the train and the boxcar into the auxiliary siding and execute an end-around after dropping off the cars. Come up from behind the train and couple to the boxcar uncoupling from the rest of the cars on the auxiliary track. Pull the box car beyond the switch to the drop-off siding. Then push the boxcar into the siding. Uncouple from the boxcar and then approach the

remaining cars on the auxiliary track pulled in with the boxcar and then push those remaining cars back out onto Tucker Staging. Scenario ends automatically. Good luck!


4.13 Coal Thirsty Pine Bluff (Delivery empty coal hoppers to Pine Bluff Coal Mine)

Description: Your train is momentarily stopped before the Pine Top junction awaiting permission to enter the Pine Top area before you head on to Pine Bluff Coal Mine. Observe mainline and branch line speeds (40/20 mph respectively).

This is a tricky scenario. If you simply pull the train into the Pine Bluff Coal Mine siding, your engine is trapped from getting out. Instead the empty coal cars need to be pushed into the siding requiring you to make an end-around manoeuvre at the auxiliary track just before the mine. After you push the empty coal cars into the destination siding, reverse your engine out to just before the bridge and the scenario will end automatically.


4.14 Limestone Delivery To Pine Top (Take 6 empty limestone hoppers to

Pine Top Limestone)

Description: Your train is momentarily stopped before the Pine Top junction awaiting permission to enter the Pine Top area before you head on to Pine Top Limestone Mine. Observe mainline and branch line speeds (40/20 mph respectively).

This is a tricky scenario. If you simply pull the train into the siding, your engine is trapped from getting out. Instead the empty limestone cars need to be pushed into the siding requiring you to make use of the end-around track within the limestone facility. But it's not that simple because the track is in use. So before you can make the end-around manoeuvre you will need to set the blocking cars on the extra track with no name. With the blocking cars out of the way, then execute the end-around. Once that it is done you will need to backup the train so you can make an approach to the destination siding and push the empty limestone cars into the siding. After you push the empty limestone cars into the destination siding, back your engine out to just before the bridge and the scenario will end automatically.


4.15 Pine Area Deliveries (Deliver 8 empties (4 each) to each industry

respectively)

Description: Your train is momentarily stopped at Pine Bluff staging to make two deliveries. 4 empty coal and limestone hoppers are to be delivered to Pine Bluff Coal Mine and Pine Top Limestone.

Two deliveries highlight this scenario with 4 empty coal hoppers destined for Pine Bluff Coal Mine (track #4) and 4 empty limestone hoppers destined for Pine Top Limestone (track #2). Begin by uncoupling the last of empty limestone hoppers (red #536528) from the white coil car. Note that three extra cars that won't be delivered will need to be brought along for the switching manoeuvres and must be returned to the train for transporting. Proceed forward and bring the whole train to a stop within the Pine Bluff Auxiliary siding. Uncouple from the train and quickly execute an end around error should the off-path warning message appear. From behind the train push the train so that the lead empty coal hoppers can be uncoupled on track #4 at the Pine Bluff Coal Mine. Back what remains of the consist back to just before the Pine Top/Pine Bluff junction switch. You may need to backup a bit further to trigger the reversing point seen in the F3 dialogue. Remember to throw the switch to Pine Top Limestone. Manoeuvre your train forward so the three extras are deposited onto the run-around track. Uncouple from them and then back the 4 empty limestone cars enough so you can place the empty limestone hoppers on track #2.

You've completed the deliveries but now you must get ahead of the extras and couple to your train still on the Pine Top Staging section of the mainline. So first uncouple from the 4 empty limestone hoppers and backup enough so you clear the switch for track #2 and manoeuvre your train to do an end-around of those cars you left on the run-around track. Couple them to the back of your engine and then back out of the Limestone Mine all the way back to the cars left on the mainline. As soon

as you couple to those cars the scenario will end.


4.16 Penn Heights Delivery/Pickup (Deliver 2 boxcars and pickup 2 boxcars from Hawkins in Penn Heights)

Description: Replace the 2 boxcars at Penn Height's Hawkins with 2 boxcars you've brought up from Colton. 20 mph branch line speed. Observe signals.

You're taking a small train to Weston with one of your stops being in Penn Heights. The manifest reads to pickup 2 boxcars at Hawkins and set 2 out at Hawkins. With such a small train it's more expedient to clear the main tracks and back the whole train up onto the Penn Height's branch. Maintaining a slow speed 15mph to 20 mph backup to Hawkins pushing the last three cars (i.e. 2 coil cars and the caboose) past the Hawkins switch. Uncouple the two coiled cars and caboose from the rest of the train and proceed forward until the last boxcar clears the switch. Throw the switch to Hawkins and back the train slowly into the spur until you couple with the 2 boxcars there to be picked up. Proceed forward again and enough so that you can couple the two last boxcars to the coil cars. Push them back enough so you clear the Hawkins switch when you uncouple the last 2 boxcars from the first 2 boxcars. Proceed

forward just enough to clear the switch and then throw the switch to Hawkins again. Back the train up and set out the 2 boxcars which will complete your assignment in Penn Heights. Re-couple with the rest of the train and proceed forward onto the mainline where the scenario will end as you begin the rest of your trip to Westin. The scenario will end automatically.


4.17 Coal Pickup From Eagles Nest (Pickup 8 coal hoppers from Eagles Nest and take to Weston)

Description: Your engine is stopped waiting for permission to proceed, just south of Eagles Nest. You're assignment for this run is to pickup 8 coal hoppers from Eagles Nest and take your train to Westin Yard. When the scenario begins, that is your permission to proceed. Observe signals and mainline speed (40 mph). Yard speed is 15 mph.

In this scenario you are stopped before Eagles Nest with Eagles Nest being your last pickup before entering Westin. Begin by moving forward to the next staging area and then backing up your train to couple with the 8 coal cars on the Eagles Nest #7 track. After doing so, proceed forward and into Westin to yard track #1. Uncouple from the train and move northward to the latter part of the yard so you can backup your engine past the signal tower and into the Engine Shed. But keep going as you need to turn the engine around on the turntable. Stop before the turntable and move the table so the tracks connect. Use G or Shift+G to do this. When the tracks are aligned, move forward and as best you can, centre the engine on the turntable and apply the brakes. Use G or Shift+G to turn the table again so the engine is turned around completely and the tracks are aligned. Move into the Engine Shed and the scenario will end successfully.


4.18 Coal Run Pine Bluff to Westin (Take 8 coal cars from Pine Bluff Mine to Westin Yard)

Description: Arriving at Pine Bluff Coal Mine from Westin you are facing the wrong way for the return trip to Westin. Use the turntable at Pine Bluff to turn your engine around. Then take the 8 coal cars on track #1 and deliver them to Westin Aux at Westin Yard.

Earlier this morning your engine arrived in Pine Bluff only to find you had to wait an hour before Pine Bluff was able to ready it's last loaded coal hopper for transport. With the pickup ready to be transported your first thing to do is turn the engine around on the turntable. Now pick up the 8 coal cars on track #1. Then proceed to the Westin Auxiliary at Westin Yard. Track speed is 40 mph mainline but remember the Pine area branch line is 20 mph. Observe signals.


4.19 Westin Coal Foundry Delivery (Take 10 coal hoppers to Westin

Foundry)

Description: Westin Foundry is asking for 8 more coal cars to be delivered to their site. That's your job, so off to it!

From the refuelling centre manoeuvre your engine in front of the ten coal cars waiting at Westin RR Yd Aux track. After coupling to the train proceed forward down the tracks to just after the switch leading to the Westin branch. Back your train into the branch and continue to back the train up through the series of switches that lead to the Coal Foundry. Track speed here should be 15 mph. The destination of the train is the #2 track. Uncouple from the train after stopping and then proceed forward back through the branch (maintaining 15 mph) until you merge with the mainline. Then back the engine up into the yard and to the control tower. The scenario will end.


4.20 Westin Bluffs Coal Pickup (Bring back from Westin Bluff 8 coal

hoppers)

Description: Westin Bluff is situated in the hills just beyond Westin. Take the Westin branch to Westin Bluff Coal Mine. Bring back the 8 coal hoppers ready for transport.

In this scenario you run a complete circuit with only an engine up to the pickup and then a return trip with 8 coal hoppers in tow. The sanding station is your starting point in Westin Yard. Proceed out of the yard and to the Westin Branch. Going up to the Westin Bluffs Coal Mine you will run your engine long hood forward. Midway through the branch you will come to a junction, be sure the switch is pointing you away from the Westin branch. Though it's not posted, you can accelerate the engine up to 30 mph. But be warned the distance to the coal mine isn't long. When you pass through a short tunnel the coal mine is nearby. Slow transit speed to 15-20 mph and couple up with the 8 coal cars on track #7. After doing so, ease your throttle forward and proceed back down the way you came. When you merge into the mainline, stop the engine and reverse the train into the Westin Yard. Drop-off the train on Westin RR Yd Aux and uncouple from it. The scenario will end.


4.21 Take Train To Westin (Take 40 freight cars to Westin)

Description: 40 freight cars have been assembled and are bound for Westin. Observe track speed (40) mph and signals.

Starting from the control tower, move your engines forward to position the engines to couple with the 40 car freight on Colton Yard track #1. After joining with the 40 car freight proceed to Westin. Upon entering the Westin Yard area a message will appear to proceed straight ahead to reach the final destination marker. When you reach the final destination the scenario will end automatically.


4.22 Grain Delivery To Colton (Take 23 covered hoppers to Colton)

Description: A grain train moved in partly from north of Westin and local granaries has accumulated enough empties to be moved to a regional classification yard south of Colton. The next stop for these grain hoppers as part of that move is Colton.

Starting from Westin your engine is already coupled to the freight cars to be moved to Colton. Proceed to Colton. When you reach the final destination the scenario will end automatically.


Scenarios